Factions & Armies
The Brotherhood of Steel, the Enclave, the NCR, Caesar's Legion, and the other powers fighting over the wasteland.
- Brotherhood of Steel — The Brotherhood of Steel is a prominent quasi-religious technocratic military order that emerged in the aftermath of the Great War.…
- Enclave — The Enclave originated as a secretive pre-War "deep state" organization, composed of high-ranking government officials, military leaders,…
- Reilly's Rangers — Reilly's Rangers are an elite squad of scouts and mercenaries in the Capital Wasteland, led by the fearless Reilly — the region's finest…
- Talon Company — Talon Company is the Capital Wasteland's most feared mercenary army — a well-armed, disciplined private military force for hire to anyone…
- The Blood Eagles — The Blood Eagles are a militarized raider gang of Appalachia — ex-soldiers and enforcers who traded their oaths for chems and blood, and…
- The Boomers — The Boomers are the fiercely isolationist survivors of Nellis Air Force Base, a self-sufficient community that has lived under a rain of…
- The Chairmen — The Chairmen are the smooth-talking casino family that runs the Tops on the New Vegas Strip, led by Benny — the sharp-dressed man who shot…
- The Children of Atom — The Children of Atom are a wasteland-wide faith that worships radiation and the atom as divine, gathering around the bombs and craters…
- The Disciples (Nuka-World) — The Disciples are the most depraved of Nuka-World's raider gangs — a ritualistic cult of pain led by Nisha, who carve their own flesh and…
- The Enlightened (Mothman Cult) — The Enlightened — more commonly known as the Mothman Cult — are the mystic worshippers of Appalachia's Mothman, a strange religious…
- The Forged — The Forged are a raider gang that seized Saugus Ironworks in the Commonwealth, turning the old steel mill into a forge for their weapons…
- The Khans (Great Khans) — The Khans — also called the Great Khans — are a proud raider nation in the Mojave, descended from the New California Khans of 2161, who…
- The Kings — The Kings are the largest and most beloved gang in Freeside, led by the King — an Elvis impersonator who rules from the King's School of…
- The Omertas — The Omertas are one of New Vegas's three ruling casino families, running the Gomorrah and the Strip's darkest trades: smuggling,…
- The Operators (Nuka-World) — The Operators are the most professional and profit-driven of the three raider gangs of Nuka-World — disciplined mercenaries who care about…
- The Pack (Nuka-World) — The Pack are the savage, theatrical raiders of Nuka-World — a tribe that dresses in animal pelts, worships strength, and treats the park…
- The Raider Scourge: Gangs, Tribes, and Predation After the Great War — Raiders are not a unified faction but a recurring post-War societal class: armed scavengers, slavers, chem dealers, and extortionists who…
- The Regulators — The Regulators are vigilante bounty hunters of the Capital Wasteland, an unlicensed force of self-appointed lawmen who track down…
- The Triggermen — The Triggermen are the Commonwealth's most stylish criminals — a Prohibition-era-dressed gang of fedora-wearing, submachine-gun-toting…
- The Van Graffs — The Van Graffs are a wealthy and ruthless merchant family that dominates the Mojave's energy weapon trade, operating the Silver Rush in…
- The White Glove Society — The White Glove Society is the most exclusive family on the New Vegas Strip, running the Ultra-Luxe casino — and hiding a terrible secret:…